Applied Mechanics

This applied mechanics course has a strong focus on computer support and as such we will learn about the generalized vector approach to the mechanical problems. The forces, moments and later velocities and accelerations will be formulated as general 2D and 3D vectors and the resulting equations will be solved either using symbolic or numerical computation. In contrast to many other mechanics courses, we will not be spending time solving problems by hand, but rather analyze engineering problems, formulate solution strategies, let the computer solve these and instead discuss the results.

Video by The Efficient Engineer[1]

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Acknowledgement

The principles and school of thought is inspired by my old teacher Bertil Nilsson, who introduced us to computational thinking. Nilsson utilized computer based mathematics [1] for several decades now, focusing more on mathematical modeling and analysis than on rudimentary mathematics.

This site is inspired by the Computational Thinking course given at MIT, as well as the Underactuated Robotics course.

This site uses the Pluto and PlutSliderServer projects to enable the interactivity and Franklin as a static site generator, all built on the Julia language. Thanks to the community, who create amazing tools and propel us into an exciting future.


[1] Be sure to check out The Efficient Engineer's other content on mechanical engineering, the channel is a gold mine!

References

[1]
A. Gåård, H. Löfgren, B. Nilsson, and N. Hallbäck, Införandet av computer based mathematics(CBM) i ingenjörsutbildningar. 2017.